Monday, 26 May 2014

06 // Full Steam

Now that the project is in full swing and approaching its end, I'm knee-deep in a state of modelling, lighting and rendering with Cinema 4D. Therefore this week, I'm only going to share a small selection of renders that will inevitably be a part of my final presentation.

The learning curve associated with the low-poly style is a simple one, thankfully. I have determined that the best way to create interesting shots is to focus primarily on a quirky style of modelling; playing around with it in an almost abstract manner seems to yield the best results. Add to that some creative lighting and dynamic compositions and you should have a winning image on your hands.

This will likely be the last post before the final presentation, so I shall see you on the other side.




Monday, 19 May 2014

05 // Get Out The Way, Foo

A quick post to show some progression on the low-poly look I've been meddling with of late.

I really just wanted to show you three pictures of a tree: 



Friday, 16 May 2014

04 // Back on the Wagon

Alrighty, the ball is more or less rolling on this one now, as developments are made daily. 

It took a while, but I managed to establish a location and set of characters for my story. By really focusing on getting these details down I was able to drag my sorry ass out of the block it had found itself in and get back on the wagon.

I don't have any real intentions of giving away the storyline within this blog for fear that it might be shot down in flames, therefore will keep it a closely guarded secret until the bitter end.

Rather, I'll present some images that show the development of the storybooard and some loose character concepts. 

It should be said at this point that yes, it is my intention to present the final work in the low-poly style. However, I felt there was some relevance to defining the characters' slightly exaggerated personalities through some digital sketches; a process that helped myself in visualising a solution to the problem of how best to portray these animals in the low-poly world.

Up next: further low-poly tests and defining the style.