Okay, so I don't really have a great deal of work for show - merely a couple of test pieces - but the work I will be presenting today should clarify the style around which my Advanced Project work will be based.
First of all, I spent a morning following along with a YouTube tutorial that helped me to grasp the fundamentals of creating the low-poly style within Cinema 4D. The tutorial can be viewed here:
https://www.youtube.com/watch?v=KjuD81GAmjQ
The tutorial was simple to follow along with and yielded great results, offering a solid foundation upon which I should be able to apply my own skills to create dynamic, innovative scenes for my story-based project.
It is worth noting that while the tutorial is aimed towards the Cinema 4D user, the teachings can be applied to just about any 3D modelling package with which you are comfortable using. Or so I'm led to believe.
Of course, this is not the only tutorial out there; typing "low-poly modelling tutorial" into YouTube opens up a whole heap of videos for a variety of 3D software packages, so get stuck in!
So, having followed along with that specific tutorial, I then used all that fresh knowledge to see how the low-poly style might be applied to a different genre. At some point in just about every one of my projects, I like to dabble with Sci-Fi styles and themes, so where better to start with this one? Even though I still haven't decided upon a story as such, I felt it would be wise to at least test the possibilities of using this style of graphics for such a theme.
The following 3 images show: my results from following along with the tutorial, and 2 spacey pics. That's plenty.



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